Wednesday, May 27, 2009
John Prados Third Reich Wrap Up
Sunday, January 18, 2009
John Prados Third Reich Session Report #5
Saturday, January 10, 2009
John Prados Third Reich Session Report #4
Monday, January 5, 2009
John Prados Third Reich Session Report #3
Situation: When we last left our heroes, they had completed the Summer 1941 turn. Germany has invaded the Soviet Union. Italy has conquered Greece, but is still at peace with the other major powers. Britain is making war on Vichy France and ignoring the Germans, prompting some to wonder if the British are more interested in expanding their colonial holdings than fighting fascism.
Saturday, December 20, 2008
John Prados Third Reich Session Report #2
Event: Italian AFV license. (Italy starts building German tank designs and can therefore upgrade all armored units to full strength.)
Political Activity: Germany declares war on Norway, Belgium, and the Netherlands. Spain becomes an Italian ally and declares war on Greece.
Military Activity: Germany invades and overwhelms Belgium and the Netherlands while the British army evacuates back to Britain. (Perfidious Albion!) A German combined airborne and amphibious force captures Oslo and forces Norway to surrender. Italy moves additional forces to Albania for future Greek campaign. British desert build up continues. Russia halts offensives against Finland. Spanish forces move adjacent to Gibraltar.
Turn 6 (Winter 1940)
Event: Churchill Directs! (Winston has a brilliant idea! German player gets to make Britain do something dumb. My choices were to make Britain assault a German held port or declare war on a neutral nation. I chose to have Britain declare war on Vichy, which made Vichy a German ally. The British are required to attack Vichy territory this turn or next.)
Political Activity: Britain declares war on Vichy.
Military Activity: German forces redeploy to the eastern front. Italians launch an attrition attack against Greece and break through on the Aegean coast. Italian fleets move to base in Rhodes. Italian submarines and bombers attack Greek economy. Britain moves forces to Palestine in preparation for an attack on the Vichy colony of Syria.
Turn 7 (Spring 1941)
Event: Cross of Lorraine. (Free French volunteers flock to Britain.)
Political Activity: Hungary allies with Germany and declares war on Britain.
Military Activity: German units move into position on the Soviet border. Italian fleet destroys the Greek fleet. Italians launch amphibious invasion of Greece, landing near Salonika. Italian army cuts off all Greek units north of Athens and forces them to surrender. Italian attack on Athens fails. British attack on Damascus fails. Vichy fleet fights with Britain for control of the Western Mediterranean.
Turn 8 (Summer 1941)
Event: Yugoslavian Coup (anti-Axis elements take control of Yugoslavian government, reducing German and Italian influence in Yugoslavia.)
Political Activity: Allies successfully turn Romania and Yugoslavia hostile toward Germany and Italy. Despite some saber-rattling, neither country declares war on Germany or Italy. Germany declares war on the Soviet Union.
Military Activity: Italians capture Athens and force Greek surrender. Italian force captures Crete and establishes a naval base at Suda Bay. Germans launch operation Barbarossa. Gains are limited, although some Soviet forces are cutoff in the Baltic states and forced to surrender. Two large gaps are created in the Soviet line, one in the north and one in the south. Vichy fleet defeated in battle for Western Mediterranean. British attack on Damascus fails again.
Notes: It took the Italians one year to conquer Greece. Amazingly Italy and Britain are still not at war. Churchill's directive to attack Vichy was probably just as disruptive to Britain's plans as Mussolini's directive to attack Greece was to Italy's.
The Barbarossa attack wasn't particularly impressive. In fact, the Brigadista pronounced it "Barba-wussy" or something like that. There was a decent breakthrough and exploitation in the north (leading to the isolation of Russian units in the Baltic states), but there was no exploitation in the south. Russia has a shorter front line to defend because Romania is neutral (and could go pro-Allied due to hostility towards the Germans).
Next Time:
War looms in the Balkans as both Yugoslavia and Romania are hostile to the Axis and have a 1 in 6 chance per turn of declaring war on either Germany or Italy.
The initial Barbarossa attack wasn't spectacularly impressive, but it did create some dangerous gaps that the Russians will have to deal with. Still, it's hard to imagine that Russia is in danger of falling in 1941.
Will Italy and Britain ever go to war? Right now it seems like neither the Brigadista nor I want to pay the 15 BRP cost for the declaration. Personally I'm content with the Italians building up a Mediterranean empire for now.
The Pearl Harbor chits go into the event cup starting in Fall 1941, so the U.S. could be entering the war very soon. That will change everything.
Parting Shot
I am really enjoying this game - more than any board game in recent memory. I can't wait to continue! I'm sure the Brigadista will comment if I've screwed up the narrative.
Monday, December 15, 2008
From the Photo Archives - Battle of Villers Bocage in 15mm

Sunday, December 14, 2008
Saturday Gaming - A House Divided
Thursday, December 11, 2008
John Prados Third Reich Session Report #1
About a year ago the Brigadista and I separately talked ourselves into buying John Prados Third Reich. Actually the Brigadista went whole hog and purchased Third Reich, the Third Reich Deluxe Map, Great Pacific War, the Third Reich/Great Pacific War Player's Guide, and (later) the Rumors of War supplement. Avalanche Press may have also sold him a used car and/or a bridge in Brooklyn. I was content with Third Reich and the Deluxe Map.
Third Reich, for those who don't know, is a strategic-level game of the Second World War in Europe. It was originally published by Avalon Hill in the 1970's. The Avalanche Press version evolved from the original Avalon Hill version, but the mechanics are very different. Boardgame Geek has an excellent overview of the game as well as some detailed reviews. (Be aware that the current version of the Third Reich rules is 3.0. Many of the reviews on Boardgame Geek reflect earlier versions of the rules, which frankly weren't very good. I plan to post a detailed review after our first complete game.)
Brigadista and I are in the midst of our first playing of the game. This is a long game and in our first session we managed to get through four turns in about four hours. I'm sure it will go faster as we become more familiar with the rules. I'm playing the Axis and Brigadista the Allies. Here's a report of our first session.
Turn 1 (Fall 1939)
Event: Molotov-Ribbentrop Pact (Each turn you draw a chit for a random political event. The Molotov-Ribbentrop pact divided eastern Europe between Russia and Germany and guaranteed at least a year of peace between the two powers.)
Poltical Activity: None
Military Activity: Germany invades and overwhelms Poland. France launches a limited attack on Germany. Other powers build units from their force pool.
Turn 2 (Winter 1940)
Event: French Mass Strike (French Communists strike, causing significant damage to the French economy.)
Political Activity: Finland, angry with the loss of Karelia due to the Molotov-Ribbentrop Pact, declares war on Russia.
Military Activity: Another French attack on Germany. German forces move west. Italians build up in Libya. Britain builds up.
Turn 3 (Spring 1940)
Event: Fuhrer Directive (This event represents Hitler's meddling in military affairs. The net impact was that the German offensive against France was totally disrupted for this turn.)
Political Activity: Germany declares war on Denmark.
Military Activity: Germany occupies Denmark and launches a costly attack on the Maginot Line. Another French limited attack on Germany. Britain and Italy build up in the desert. Russia launches costly (and completely unsuccessful) assaults on Finland.
Turn 4 (Summer 1940)
Event: Mussolini is Always Right! (Italy is forced to declare war on either Greece or Yugoslavia; Britain gets to choose which).
Political Activity: Germany declares war on Luxembourg. Italy declares war on Greece.
Military Activity: German armored forces launch a two echelon assault on France through Luxembourg. The initial echelon, with massive air support, seizes Sedan. The second echelon passes through the first and attacks and occupies Paris. France surrenders and Vichy is established. Italy moves forces from Libya to Albania to prepare for eventual Greek offensive. Italians terror bomb Athens. Russia launches another unsuccessful assault on Finland.
Notes: Germany intended to declare war on Norway, but completely forgot to do so during the Declarations of War phase!
The game has a unique sequence of play for military operations. Each country purchases chits for each offensive they wish to perform during the turn. The chits are then randomly drawn so that you don't know the sequence of actions. This is an interesting game mechanic with some advantages and disadvantages. You can choose headquarters offensives (units within four hexes of the selected headquarters may move and attack), naval actions, air actions, or attrition. Germany, Russia, and the US have the option to purchase a general offensive once per year that allows unlimited activity.
The German attack on France was accomplished by purchasing two headquarters offensives. The first headquarters activated an group of armored units for the assault on Sedan. The second headquarters activated a second group of armored units to pass through Sedan and attack Paris. Each unit may only activate once per turn.
End of Session
The first year of play ended with roughly historical results. Poland and France have fallen. An interesting twist is that the Low Countries are still neutral. Italy was on the verge of declaring war on Britain and attacking Egypt, but was completely disrupted by Mussolini's insistence on war with Greece.
Brigadista and I both liked the random political events. They threw some curveballs at us and made us change our plans on the fly. In this game, you can't count on everything going strictly according to your carefully made plans.
There are some interesting choices to be made in the Fall of 1940. Will Britain declare war on Italy to support the Greeks? Will Germany overrun the Low Countries? Did I mention that the BEF was stuck in France and needs to march to a port if they want to go home? Plus the Molotov-Ribbentrop Pact expires! How's that for a cliffhanger?
Next game is Friday night, so look for another session report this weekend.


